007 First Light: all missions and chapters in order, from prologue to finale

The complete 17-chapter running order — nine playable missions, eight story interludes, and a walkthrough linked for every level worth exploring.

007 First Light runs to 17 chapters in total: nine full playable missions built like Hitman-style sandboxes, and eight cinematic interludes that carry the story between them. A focused run takes roughly 14-20 hours, though exploring every level, hunting collectibles and chasing TacSim challenges can push that well past 25.

This is the mission-order overview: every chapter in the sequence you play it, a one-line description of each, and a link to our full walkthrough wherever a level has gameplay to cover. Nothing here spoils the plot — chapter names and locations only. Good news for completionists: nothing is permanently missable, so a rushed first run costs you nothing thanks to Chapter Select.

The full chapter list, in order

Here is every chapter from first to last. Playable missions link to a dedicated walkthrough; the interludes are shorter, story-driven beats between them.

  1. Against the Odds — the Iceland prologue that drops you into a live operation and teaches the core stealth, gadget and combat basics. Playable.
  2. In His Majesty’s Secret Service — a story interlude covering Bond’s move into the 00 program; the game’s only chapter with no collectibles at all. Interlude.
  3. The Needle’s Eye — the Malta training-camp mission, your first true open sandbox. Playable.
  4. The Heart of the Matter — a narrative beat that follows on from Malta. Interlude.
  5. A New Home — a settling-in chapter as Bond finds his footing at MI6. Interlude.
  6. A Night Out — a stealth infiltration of a Kensington nightclub in London. Interlude.
  7. A Matter of Considerable Delicacy — a short story chapter bridging the London arc. Interlude.
  8. All the Time in the World — the sprawling Grand Carpathian Hotel mission in Slovakia. Playable.
  9. Out of the Ashes — a shorter transitional mission with its own collectibles to grab. Interlude.
  10. The Past Never Dies — the Mauritania black-market hub, a dense, high-value sandbox. Playable.
  11. Uninvited — an infiltration around the Webb Industries building. Playable.
  12. Knightfall — an internal MI6 mission that ends at the Perch, with safe codes and keycards to work through. Playable.
  13. Going Old School — a story interlude that follows Knightfall. Interlude.
  14. Time to Die — the luxury Vietnam resort mission. Playable.
  15. Man of the Hour — a brief transitional chapter with a few collectibles of its own. Interlude.
  16. Wave of the Future — the Antarctica mission, deep into the endgame. Playable.
  17. For England — the closing MI6 mission that wraps up the campaign. Playable.

How long the campaign runs

Reviewers put a straight story completion at around 14-20 hours, and it scales with how you play. Rush the objectives and ignore exploration and you’ll land near the low end; sweep every level for its 92 collectibles, replay for Pacifist and Ghost challenge times, and dip into the TacSim and you’ll comfortably clear 25. Because the levels are open sandboxes with multiple routes, most of that extra time is optional and entirely up to you.

Which chapters are worth exploring

The nine playable missions are where the game opens up: multiple entry points, gadgets, disguises and side objectives. The interludes are tighter, story-focused chapters, though two of them — Out of the Ashes and Man of the Hour — still hide collectibles, which is why they get their own walkthroughs. If you’re aiming for 100%, the linked walkthroughs above call out every Card, Intel, Memento, Postcard and Legacy Item in the order you reach them, alongside each mission’s Challenges.

Playing in order versus cleaning up later

You don’t have to grab everything on the first pass. Every pickup ties to a Checkpoint you can revisit through Chapter Select, and items save the instant you collect them. One thing to remember: loading a chapter through Chapter Select re-equips a default loadout, so a late-game gadget like the Laser Strap may need you to replay from where it unlocks.

Ready to start from the top? Open our 007 First Light Against the Odds walkthrough and follow the chapters in order, then plan your 100% run with the all collectibles guide and sharpen your stealth with our beginner tips — every route mapped, over on Solo Jugadores.

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